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Game · In review

UNFOLD

The angle you open is the world you get.

UNFOLD 1
UNFOLD 2
UNFOLD 3
UNFOLD 4
UNFOLD 5

Highlights

The hinge is the key

Open and close to join bridges and bend beams of light. iPhone Duo uses the system hinge; every other iPhone plays with the on-screen fold slider.

5 chapters, 30 levels

Forest, mirror city, fault islands, gravity reliquary, time-sand temple. Each chapter ends in a boss and hides memory shards.

Four companions

Lantern Fox, Mirror Crow, Wind Ray and Time-Sand Deer — combine their abilities to solve each mechanism.

First six levels free

Unlock the rest with a single one-time purchase. No ads, no account.

UNFOLD is a puzzle game designed around the fold angle as an input device. Every level is described in JSON and evaluated deterministically by the Fold Engine — a pure Swift package with no UIKit dependency — while SpriteKit scenes and RealityKit cinematics run on top of it.

The opening art and every chapter’s illustrations were drawn for this game; the chapter music is generated on the device.

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